Game work at Abloft is playable scenes — timing, collision, and a loop someone can finish — whether we are teaching it or building it.
The home reel is three original scenes: a 2D run across platforms, a 3D world on a cliff, and a first-person corridor. If the timing feels wrong, the scene is wrong, no matter how polished the picture is.
The training track is upcoming. Until it opens, you can still see the kind of studio build we mean, and you can ask us to make a playable piece for a team. Waitlist notes are welcome. We will not pretend a cohort is already in the room.
In practice
- A one-screen loop with jump and land
- Readable controls before extra art
- Unity or a lightweight web scene, chosen for the job
- A build someone can play without a pitch deck

